The In Another Castle Project
What You Need
1st.PNG |
---|
3rd.PNG |
2nd.PNG |
4th.PNG |
Code 1.PNG |
---|
AI Sprite.PNG |
Code 3 |
---|
Code 2 |
Code 4 |
Main Assets |
---|
Sprites |
Flipbooks |
Textures |
TileSets |
AI Scripts
The images shown above are the following code that was used to create some of the game functions for the AI such as the Ai Movement However there was some problems. 1. being that the AI would go up and over other actors this lead to some impossible areas to pass this was fixed with a new method of Ai pathing and this was done by using anchors for the Ai to back and forth between. Other issues came from this however most were solved with little effort as they were small mis calculation with damage specs and etc.
Organisation
The Final Gallery fo the "In Amother Castle" Page is the organisation of the files and assets used this was mainly maintained through simply naming everything appropriately and having them in there correct folders that were also named. This was done as a means to easily fine whatever file i needed at the time and it also allows other users that i may show this to, to be able o well understand what assest is where.
Level Development
The Image above is the initial development of the first level this was origonally done in excel as a draft. Then as i continued to add alternat paths etc. this lead to some further issues however as I didnt think how the player would lose or find a challange.
Later I created small areas to force the player to act quickly against the other actors these however would lead to some pathing issues.
Player Scrips
The Images shown are the scripts for the player actor this also is what controls to UI.When making the blueprint for the player i ran into may problems for exsample when the player died the game would either keep going or it would just stop so i decided to reserch how to create a respawn feature that will accure a few seconds after the players death this then created the problem that i hadnt planned the ahead and made a death animation so i uses the hide function to instantly make the players sprite vanish upon death this simply made the death and respawn function work alot smoother.Then I have the walking and falling functions as the final image this was one didnt cause as much issues as the others. Other than the Little bug here and there.